The archive
1,040 stories · page 14 of 18. The 20 most recent are free to read; older reporting sits in the subscriber archive.
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softwareSubscriberThe bill for test suites is coming due
The headline is simple. The second-order effects are not.
Tomas Rehn · 3 Jun 2021
gamingSubscriberThe trouble with save files
The problem is not the idea. It is the second year.
Jules Ferrand · 30 May 2021
cultureSubscriberWhat the online communities debate misses
The interesting part is not the technology but the incentives.
Nadia Farrow · 25 May 2021
aiSubscriberThe trouble with voice models
The demo works. The maintenance plan is less clear.
Ada Okafor · 20 May 2021
gamingSubscriberThe quiet crisis in upscaling
The tooling is better than it was. So are the expectations.
Jules Ferrand · 13 May 2021
gamingSubscriberThe uncomfortable truth about studio closures
The technology is ready. The business model is not.
Jules Ferrand · 13 May 2021
aiSubscriberThe next fight over inference costs
It is a small change on paper and an expensive one in production.
Ada Okafor · 9 May 2021
gamingSubscriberThe limits of game budgets
The problem is not the idea. It is the second year.
Jules Ferrand · 8 May 2021
aiSubscriberThe economics of vector databases
The story is less about the announcement than the aftermath.
Ada Okafor · 5 May 2021
cultureSubscriberThe long road to public libraries
The tooling is better than it was. So are the expectations.
Nadia Farrow · 1 May 2021
hardwareSubscribermonitor stands, five years later
The pressure is coming from the supply chain, not the roadmap.
Mira Kessler · 1 May 2021
hardwareSubscriberThe economics of high-refresh panels
The problem is not the idea. It is the second year.
Mira Kessler · 30 Apr 2021
softwareSubscriberThe case against dependency trees
It is a small change on paper and an expensive one in production.
Tomas Rehn · 29 Apr 2021
aiSubscriberEveryone is wrong about batch inference
The result is plausible, but the methodology is carrying it.
Ada Okafor · 26 Apr 2021
gamingSubscriberBeyond collector's editions
The same argument has been made for a decade, with worse numbers.
Jules Ferrand · 25 Apr 2021
hardwareSubscriberThe next fight over mini-ITX motherboards
The fix is known. The hard part is paying for it now.
Mira Kessler · 23 Apr 2021
softwareSubscriberThe quiet crisis in edge functions
A small change in a standard can take years to reach the shelf.
Tomas Rehn · 20 Apr 2021
hardwareSubscriberThe limits of chiplet packaging
Everyone agrees on the goal. Nobody agrees on who pays for it.
Mira Kessler · 6 Apr 2021
hardwareSubscriberThe hidden cost of USB4 cables
The details are boring, which usually means they matter.
Mira Kessler · 6 Apr 2021
aiSubscriberA short history of retrieval pipelines
It is a small change on paper and an expensive one in production.
Ada Okafor · 5 Apr 2021
aiSubscriberThe slow normalization of model routing
The story is less about the announcement than the aftermath.
Ada Okafor · 3 Apr 2021
softwareSubscribererror messages, five years later
The change is being driven by costs, not by ambition.
Tomas Rehn · 1 Apr 2021
softwareSubscriberThe uncomfortable truth about code search
The gap between the demo and the deployment is where the money goes.
Tomas Rehn · 31 Mar 2021
aiSubscriberThe economics of retrieval pipelines
The trend is real. The timeline is doing most of the work.
Ada Okafor · 28 Mar 2021
gamingSubscriberEveryone is wrong about physical editions
The same argument has been made for a decade, with worse numbers.
Jules Ferrand · 27 Mar 2021
aiSubscriberThe case against image models
The same argument has been made for a decade, with worse numbers.
Ada Okafor · 27 Mar 2021
gamingSubscriberBeyond game budgets
The people closest to the work are the least surprised.
Jules Ferrand · 23 Mar 2021
cultureSubscriberThe economics of domain names
The market has moved faster than the documentation.
Nadia Farrow · 21 Mar 2021
hardwareSubscribermotherboard VRMs, five years later
The easy part is shipping. The hard part is maintaining it.
Mira Kessler · 16 Mar 2021
aiSubscriberThe case against AI assistants
The tooling is better than it was. So are the expectations.
Ada Okafor · 15 Mar 2021
hardwareSubscriberA field guide to soldered RAM
The interesting part is not the technology but the incentives.
Mira Kessler · 11 Mar 2021
gamingSubscriberThe next fight over game servers
The trend is real. The timeline is doing most of the work.
Jules Ferrand · 8 Mar 2021
gamingSubscriberThe quiet crisis in crunch culture
The market has moved faster than the documentation.
Jules Ferrand · 6 Mar 2021
hardwareSubscriberThe quiet crisis in high-refresh panels
The trend is real. The timeline is doing most of the work.
Mira Kessler · 5 Mar 2021
aiSubscriberThe economics of on-device AI
The spec is settled. The implementation is another matter.
Ada Okafor · 4 Mar 2021
cultureSubscriberThe case against mechanical keyboards
The pressure is coming from the supply chain, not the roadmap.
Nadia Farrow · 4 Mar 2021
gamingSubscriberA short history of handheld PCs
The story is less about the announcement than the aftermath.
Jules Ferrand · 4 Mar 2021
gamingSubscriberThe trouble with live-service games
The result is plausible, but the methodology is carrying it.
Jules Ferrand · 3 Mar 2021
hardwareSubscriberEveryone is wrong about USB-C labelling
The easy part is shipping. The hard part is maintaining it.
Mira Kessler · 1 Mar 2021
gamingSubscriberThe problem with voice acting
The early adopters are enthusiastic. The second wave is not.
Jules Ferrand · 25 Feb 2021
softwareSubscriberWhat comes after internal tools
The fix is known. The hard part is paying for it now.
Tomas Rehn · 24 Feb 2021
softwareSubscriberHow developer portals got complicated
The problem is not the idea. It is the second year.
Tomas Rehn · 20 Feb 2021
gamingSubscriberNo silver bullet for game preservation
The trend is real. The timeline is doing most of the work.
Jules Ferrand · 16 Feb 2021
aiSubscribermodel cards, five years later
The technology is ready. The business model is not.
Ada Okafor · 13 Feb 2021
hardwareSubscriberThe bill for NAS drives is coming due
The story is less about the announcement than the aftermath.
Mira Kessler · 12 Feb 2021
cultureSubscriberdata hoarding: a reality check
This is less a breakthrough than a slow accumulation of fixes.
Nadia Farrow · 9 Feb 2021
cultureSubscriberWhat comes after mechanical keyboards
The same argument has been made for a decade, with worse numbers.
Nadia Farrow · 8 Feb 2021
gamingSubscriberThe hidden cost of controller drift
The gap between the demo and the deployment is where the money goes.
Jules Ferrand · 4 Feb 2021
gamingSubscriberWhat comes after physical editions
It is a small change on paper and an expensive one in production.
Jules Ferrand · 31 Jan 2021
softwareSubscriberA field guide to incident response
The trend is real. The timeline is doing most of the work.
Tomas Rehn · 28 Jan 2021
hardwareSubscriberThe quiet crisis in SFX power supplies
The technology is ready. The business model is not.
Mira Kessler · 26 Jan 2021
gamingSubscriberBeyond crunch culture
The story is less about the announcement than the aftermath.
Jules Ferrand · 25 Jan 2021
gamingSubscriberNo silver bullet for shader compilation
A small change in a standard can take years to reach the shelf.
Jules Ferrand · 22 Jan 2021
softwareSubscriberA short history of internal tools
The interesting part is not the technology but the incentives.
Tomas Rehn · 17 Jan 2021
aiSubscriberEveryone is wrong about model cards
The interesting part is not the technology but the incentives.
Ada Okafor · 14 Jan 2021
softwareSubscriberHow semantic versioning got complicated
The details are boring, which usually means they matter.
Tomas Rehn · 13 Jan 2021
aiSubscriberThe next fight over vector databases
The pressure is coming from the supply chain, not the roadmap.
Ada Okafor · 10 Jan 2021
gamingSubscriberThe next fight over difficulty settings
The details are boring, which usually means they matter.
Jules Ferrand · 5 Jan 2021
gamingSubscriberHow difficulty settings got complicated
The tooling is better than it was. So are the expectations.
Jules Ferrand · 3 Jan 2021
gamingSubscriberA field guide to always-online DRM
The interesting part is not the technology but the incentives.
Jules Ferrand · 31 Dec 2020