The archive
1,040 stories · page 2 of 18. The 20 most recent are free to read; older reporting sits in the subscriber archive.
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gamingSubscriberEveryone is wrong about game soundtracks
The gap between the demo and the deployment is where the money goes.
Jules Ferrand · 27 Jun 2026
softwareSubscriberThe uncomfortable truth about build caches
A useful reminder that defaults are product decisions.
Tomas Rehn · 24 Jun 2026
gamingSubscriberThe economics of game budgets
The interesting part is not the technology but the incentives.
Jules Ferrand · 19 Jun 2026
cultureSubscriberA field guide to repair cafés
The headline is simple. The second-order effects are not.
Nadia Farrow · 17 Jun 2026
cultureSubscriberThe limits of RSS readers
The short version is in the deck. The long version is in the tickets.
Nadia Farrow · 12 Jun 2026
gamingSubscriberThe next fight over accessibility options
The pressure is coming from the supply chain, not the roadmap.
Jules Ferrand · 9 Jun 2026
cultureSubscriberThe quiet crisis in e-waste exports
This is less a breakthrough than a slow accumulation of fixes.
Nadia Farrow · 7 Jun 2026
aiSubscriberNo silver bullet for model routing
The obvious fix collides with a contract nobody wants to reopen.
Ada Okafor · 5 Jun 2026
aiSubscriberBeyond inference costs
The headline is simple. The second-order effects are not.
Ada Okafor · 4 Jun 2026
cultureSubscriberThe economics of digital decluttering
The trend is real. The timeline is doing most of the work.
Nadia Farrow · 29 May 2026
softwareSubscribercron jobs, five years later
It is a small change on paper and an expensive one in production.
Tomas Rehn · 25 May 2026
cultureSubscriberright to repair: a reality check
Everyone agrees on the goal. Nobody agrees on who pays for it.
Nadia Farrow · 23 May 2026
aiSubscriberThe slow normalization of token budgets
The story is less about the announcement than the aftermath.
Ada Okafor · 21 May 2026
hardwareSubscriberThe limits of 80 Plus ratings
The problem is not the idea. It is the second year.
Mira Kessler · 20 May 2026
aiSubscriberopen weights: a reality check
The gap between the demo and the deployment is where the money goes.
Ada Okafor · 13 May 2026
aiSubscriberThe quiet crisis in training data licensing
The early adopters are enthusiastic. The second wave is not.
Ada Okafor · 11 May 2026
aiSubscriberThe next fight over small language models
The problem is not the idea. It is the second year.
Ada Okafor · 5 May 2026
aiSubscriberagent permissions, five years later
The gap between the demo and the deployment is where the money goes.
Ada Okafor · 4 May 2026
cultureSubscriberretro computing, five years later
The change is being driven by costs, not by ambition.
Nadia Farrow · 3 May 2026
cultureSubscriberHow four-day weeks got complicated
The result is plausible, but the methodology is carrying it.
Nadia Farrow · 30 Apr 2026
aiSubscriberThe hidden cost of vector databases
The change is being driven by costs, not by ambition.
Ada Okafor · 27 Apr 2026
softwareSubscriberA short history of database migrations
The problem is not the idea. It is the second year.
Tomas Rehn · 27 Apr 2026
cultureSubscriberThe slow normalization of film photography
It is a small change on paper and an expensive one in production.
Nadia Farrow · 27 Apr 2026
aiSubscriberThe problem with coding agents
The problem is not the idea. It is the second year.
Ada Okafor · 25 Apr 2026
softwareSubscriberThe slow normalization of database migrations
It is a small change on paper and an expensive one in production.
Tomas Rehn · 16 Apr 2026
softwareSubscriberThe uncomfortable truth about CI pipelines
The market has moved faster than the documentation.
Tomas Rehn · 12 Apr 2026
cultureSubscriberA short history of software preservation
The numbers look convincing until you read the footnotes.
Nadia Farrow · 6 Apr 2026
gamingSubscriberplaytests: a reality check
The easy part is shipping. The hard part is maintaining it.
Jules Ferrand · 6 Apr 2026
cultureSubscriberBeyond content moderation
The demo works. The maintenance plan is less clear.
Nadia Farrow · 3 Apr 2026
cultureSubscriberThe case for repair shops
The pressure is coming from the supply chain, not the roadmap.
Nadia Farrow · 3 Apr 2026
aiSubscriberEveryone is wrong about context windows
A useful reminder that defaults are product decisions.
Ada Okafor · 1 Apr 2026
hardwareSubscriberThe case for mini-ITX motherboards
This is less a breakthrough than a slow accumulation of fixes.
Mira Kessler · 31 Mar 2026
softwareSubscriberBeyond open-source licences
The fix is known. The hard part is paying for it now.
Tomas Rehn · 29 Mar 2026
softwareSubscribersemantic versioning: a reality check
The gap between the demo and the deployment is where the money goes.
Tomas Rehn · 28 Mar 2026
gamingSubscriberThe economics of ray tracing
The story is less about the announcement than the aftermath.
Jules Ferrand · 19 Mar 2026
hardwareSubscriberlaptop webcams, five years later
The trend is real. The timeline is doing most of the work.
Mira Kessler · 17 Mar 2026
gamingSubscriberThe next fight over game engines
The pressure is coming from the supply chain, not the roadmap.
Jules Ferrand · 15 Mar 2026
hardwareSubscriberThe problem with laptop batteries
The early adopters are enthusiastic. The second wave is not.
Mira Kessler · 15 Mar 2026
cultureSubscriberThe quiet crisis in second-hand offices
A useful reminder that defaults are product decisions.
Nadia Farrow · 14 Mar 2026
cultureSubscriberThe bill for office returns is coming due
The result is plausible, but the methodology is carrying it.
Nadia Farrow · 11 Mar 2026
aiSubscriberBeyond AI search
Everyone agrees on the goal. Nobody agrees on who pays for it.
Ada Okafor · 7 Mar 2026
gamingSubscriberBeyond indie publishing
The result is plausible, but the methodology is carrying it.
Jules Ferrand · 3 Mar 2026
aiSubscriberThe case against voice models
The tooling is better than it was. So are the expectations.
Ada Okafor · 2 Mar 2026
cultureSubscriberfilm photography, five years later
The obvious fix collides with a contract nobody wants to reopen.
Nadia Farrow · 27 Feb 2026
hardwareSubscriberThe hidden cost of RISC-V dev boards
The measurements are real. The conclusions are doing fieldwork.
Mira Kessler · 26 Feb 2026
hardwareSubscriberWhat comes after handheld gaming PCs
The fix is known. The hard part is paying for it now.
Mira Kessler · 23 Feb 2026
hardwareSubscriberA field guide to small-form-factor cases
The measurements are real. The conclusions are doing fieldwork.
Mira Kessler · 22 Feb 2026
softwareSubscriberThe economics of reproducible builds
The numbers look convincing until you read the footnotes.
Tomas Rehn · 21 Feb 2026
cultureSubscriberWhat we get wrong about open-source burnout
This is less a breakthrough than a slow accumulation of fixes.
Nadia Farrow · 18 Feb 2026
softwareSubscriberlogging pipelines: a reality check
The measurements are real. The conclusions are doing fieldwork.
Tomas Rehn · 16 Feb 2026
gamingSubscriberThe problem with ray tracing
The story is less about the announcement than the aftermath.
Jules Ferrand · 16 Feb 2026
softwareSubscriberThe slow normalization of remote debugging
The same argument has been made for a decade, with worse numbers.
Tomas Rehn · 16 Feb 2026
cultureSubscriberoffice returns, five years later
The details are boring, which usually means they matter.
Nadia Farrow · 10 Feb 2026
cultureSubscriberWhat the CRT monitors debate misses
The early adopters are enthusiastic. The second wave is not.
Nadia Farrow · 29 Jan 2026
hardwareSubscriberthermal paste, five years later
The demo works. The maintenance plan is less clear.
Mira Kessler · 22 Jan 2026
softwareSubscriberThe bill for Redis is coming due
The same argument has been made for a decade, with worse numbers.
Tomas Rehn · 22 Jan 2026
hardwareSubscriberThe uncomfortable truth about mechanical keyboards
The same argument has been made for a decade, with worse numbers.
Mira Kessler · 21 Jan 2026
cultureSubscriberThe hidden cost of digital decluttering
A useful reminder that defaults are product decisions.
Nadia Farrow · 18 Jan 2026
gamingSubscriberWhat comes after microtransactions
A small change in a standard can take years to reach the shelf.
Jules Ferrand · 17 Jan 2026
gamingSubscriberThe next fight over split-screen
A useful reminder that defaults are product decisions.
Jules Ferrand · 15 Jan 2026