The archive
1,040 stories · page 9 of 18. The 20 most recent are free to read; older reporting sits in the subscriber archive.
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gamingSubscriberThe next fight over collector's editions
Everyone agrees on the goal. Nobody agrees on who pays for it.
Jules Ferrand · 9 Aug 2023
cultureSubscriberThe slow normalization of note-taking apps
The gap between the demo and the deployment is where the money goes.
Nadia Farrow · 5 Aug 2023
gamingSubscriberThe problem with save files
The pressure is coming from the supply chain, not the roadmap.
Jules Ferrand · 4 Aug 2023
aiSubscriberNo silver bullet for video models
The problem is not the idea. It is the second year.
Ada Okafor · 3 Aug 2023
gamingSubscriberThe uncomfortable truth about arcade archives
The interesting question is who owns the interface.
Jules Ferrand · 31 Jul 2023
hardwareSubscriberThe problem with laptop webcams
The obvious fix collides with a contract nobody wants to reopen.
Mira Kessler · 29 Jul 2023
hardwareSubscriberrefurbished laptops, five years later
The gap between the demo and the deployment is where the money goes.
Mira Kessler · 26 Jul 2023
hardwareSubscriberThe long road to chiplet packaging
Everyone agrees on the goal. Nobody agrees on who pays for it.
Mira Kessler · 25 Jul 2023
softwareSubscriberNo silver bullet for feature flags
The interesting part is not the technology but the incentives.
Tomas Rehn · 25 Jul 2023
hardwareSubscriberA short history of OLED burn-in
A small change in a standard can take years to reach the shelf.
Mira Kessler · 24 Jul 2023
gamingSubscriberemulation: a reality check
The details are boring, which usually means they matter.
Jules Ferrand · 23 Jul 2023
hardwareSubscriberThe bill for soldered RAM is coming due
The same argument has been made for a decade, with worse numbers.
Mira Kessler · 22 Jul 2023
gamingSubscriberThe uncomfortable truth about speedrunning
This is less a breakthrough than a slow accumulation of fixes.
Jules Ferrand · 19 Jul 2023
gamingSubscriberThe long road to console generations
A small change in a standard can take years to reach the shelf.
Jules Ferrand · 9 Jul 2023
gamingSubscriberThe case for LAN play
The technology is ready. The business model is not.
Jules Ferrand · 9 Jul 2023
aiSubscriberThe problem with AI browsers
The fix is known. The hard part is paying for it now.
Ada Okafor · 7 Jul 2023
cultureSubscriberA short history of CRT monitors
This is less a breakthrough than a slow accumulation of fixes.
Nadia Farrow · 1 Jul 2023
softwareSubscriberThe hidden cost of type systems
The same argument has been made for a decade, with worse numbers.
Tomas Rehn · 29 Jun 2023
aiSubscriberNo silver bullet for data centres
The spec is settled. The implementation is another matter.
Ada Okafor · 27 Jun 2023
softwareSubscriberThe next fight over test suites
The short version is in the deck. The long version is in the tickets.
Tomas Rehn · 27 Jun 2023
aiSubscriberThe case against model evaluation
The story is less about the announcement than the aftermath.
Ada Okafor · 23 Jun 2023
gamingSubscriberNo silver bullet for save files
The technology is ready. The business model is not.
Jules Ferrand · 20 Jun 2023
hardwareSubscriberHow handheld gaming PCs got complicated
The short version is in the deck. The long version is in the tickets.
Mira Kessler · 15 Jun 2023
aiSubscriberThe economics of batch inference
The easy part is shipping. The hard part is maintaining it.
Ada Okafor · 15 Jun 2023
softwareSubscriberThe quiet crisis in reproducible builds
The market has moved faster than the documentation.
Tomas Rehn · 15 Jun 2023
hardwareSubscriberWhat the optical drives debate misses
The measurements are real. The conclusions are doing fieldwork.
Mira Kessler · 8 Jun 2023
cultureSubscriberThe limits of online communities
The pressure is coming from the supply chain, not the roadmap.
Nadia Farrow · 4 Jun 2023
aiSubscriberWhat the watermarking debate misses
The fix is known. The hard part is paying for it now.
Ada Okafor · 26 May 2023
cultureSubscriberThe uncomfortable truth about cybercafés
The people closest to the work are the least surprised.
Nadia Farrow · 21 May 2023
cultureSubscriberHow second-hand offices got complicated
The obvious fix collides with a contract nobody wants to reopen.
Nadia Farrow · 19 May 2023
softwareSubscriberHow WebAssembly runtimes got complicated
The headline is simple. The second-order effects are not.
Tomas Rehn · 17 May 2023
gamingSubscriberNo silver bullet for game passes
A small change in a standard can take years to reach the shelf.
Jules Ferrand · 17 May 2023
softwareSubscribermaintainer burnout: a reality check
Everyone agrees on the goal. Nobody agrees on who pays for it.
Tomas Rehn · 13 May 2023
gamingSubscriberThe long road to early access
The result is plausible, but the methodology is carrying it.
Jules Ferrand · 8 May 2023
softwareSubscriberEveryone is wrong about message queues
The numbers look convincing until you read the footnotes.
Tomas Rehn · 6 May 2023
aiSubscriberBeyond on-device AI
The headline is simple. The second-order effects are not.
Ada Okafor · 6 May 2023
cultureSubscriberWhat we get wrong about digital legacies
The short version is in the deck. The long version is in the tickets.
Nadia Farrow · 5 May 2023
softwareSubscriberNo silver bullet for WebAssembly runtimes
The easy part is shipping. The hard part is maintaining it.
Tomas Rehn · 4 May 2023
hardwareSubscriberThe trouble with thermal paste
The technology is ready. The business model is not.
Mira Kessler · 4 May 2023
gamingSubscribergame jams, five years later
The fix is known. The hard part is paying for it now.
Jules Ferrand · 2 May 2023
aiSubscriberA field guide to AI browsers
The market has moved faster than the documentation.
Ada Okafor · 30 Apr 2023
gamingSubscriberThe uncomfortable truth about game servers
The people closest to the work are the least surprised.
Jules Ferrand · 29 Apr 2023
hardwareSubscriberThe case against optical drives
The fix is known. The hard part is paying for it now.
Mira Kessler · 19 Apr 2023
softwareSubscribermaintainer burnout, five years later
The obvious fix collides with a contract nobody wants to reopen.
Tomas Rehn · 15 Apr 2023
gamingSubscriberThe case for handheld PCs
The technology is ready. The business model is not.
Jules Ferrand · 6 Apr 2023
gamingSubscriberThe economics of frame generation
The early adopters are enthusiastic. The second wave is not.
Jules Ferrand · 4 Apr 2023
cultureSubscriberdigital decluttering, five years later
The pressure is coming from the supply chain, not the roadmap.
Nadia Farrow · 2 Apr 2023
cultureSubscriberWhat we get wrong about software preservation
A useful reminder that defaults are product decisions.
Nadia Farrow · 31 Mar 2023
hardwareSubscriberEveryone is wrong about right-to-repair laws
This is less a breakthrough than a slow accumulation of fixes.
Mira Kessler · 30 Mar 2023
aiSubscriberThe long road to benchmark contamination
This is less a breakthrough than a slow accumulation of fixes.
Ada Okafor · 27 Mar 2023
aiSubscriberThe slow normalization of model safety
The fix is known. The hard part is paying for it now.
Ada Okafor · 18 Mar 2023
gamingSubscriberThe case against regional pricing
Everyone agrees on the goal. Nobody agrees on who pays for it.
Jules Ferrand · 17 Mar 2023
gamingSubscriberThe uncomfortable truth about matchmaking
The pressure is coming from the supply chain, not the roadmap.
Jules Ferrand · 16 Mar 2023
gamingSubscriberThe bill for save files is coming due
The pressure is coming from the supply chain, not the roadmap.
Jules Ferrand · 10 Mar 2023
cultureSubscriberBeyond forum moderation
The early adopters are enthusiastic. The second wave is not.
Nadia Farrow · 3 Mar 2023
gamingSubscriberThe case for battle passes
The trend is real. The timeline is doing most of the work.
Jules Ferrand · 1 Mar 2023
cultureSubscriberThe case for personal archives
The interesting question is who owns the interface.
Nadia Farrow · 27 Feb 2023
hardwareSubscriberDDR5 gaming kits, five years later
The gap between the demo and the deployment is where the money goes.
Mira Kessler · 26 Feb 2023
aiSubscriberWhat the model safety debate misses
The interesting part is not the technology but the incentives.
Ada Okafor · 26 Feb 2023
gamingSubscriberEveryone is wrong about battle passes
The tooling is better than it was. So are the expectations.
Jules Ferrand · 22 Feb 2023