The archive
1,040 stories · page 3 of 18. The 20 most recent are free to read; older reporting sits in the subscriber archive.
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aiSubscriberHow quantization got complicated
The story is less about the announcement than the aftermath.
Ada Okafor · 11 Jan 2026
cultureSubscriberA short history of forum moderation
This is less a breakthrough than a slow accumulation of fixes.
Nadia Farrow · 6 Jan 2026
aiSubscriberThe case against AI regulation
The short version is in the deck. The long version is in the tickets.
Ada Okafor · 6 Jan 2026
aiSubscriberon-device AI, five years later
The details are boring, which usually means they matter.
Ada Okafor · 6 Jan 2026
aiSubscriberThe hidden cost of latency budgets
The tooling is better than it was. So are the expectations.
Ada Okafor · 4 Jan 2026
cultureSubscriberWhat the note-taking apps debate misses
The numbers look convincing until you read the footnotes.
Nadia Farrow · 4 Jan 2026
cultureSubscriberThe case against newsletters
The interesting part is not the technology but the incentives.
Nadia Farrow · 31 Dec 2025
gamingSubscriberThe case against game passes
The headline is simple. The second-order effects are not.
Jules Ferrand · 30 Dec 2025
aiSubscriberHow small language models got complicated
The short version is in the deck. The long version is in the tickets.
Ada Okafor · 27 Dec 2025
softwareSubscriberThe uncomfortable truth about version control
The pressure is coming from the supply chain, not the roadmap.
Tomas Rehn · 16 Dec 2025
cultureSubscriberThe slow normalization of home servers
The measurements are real. The conclusions are doing fieldwork.
Nadia Farrow · 15 Dec 2025
aiSubscriberdata centres, five years later
The obvious fix collides with a contract nobody wants to reopen.
Ada Okafor · 13 Dec 2025
cultureSubscriberThe quiet crisis in software preservation
The details are boring, which usually means they matter.
Nadia Farrow · 13 Dec 2025
gamingSubscriberThe case for cross-play
The same argument has been made for a decade, with worse numbers.
Jules Ferrand · 13 Dec 2025
hardwareSubscriberThe problem with workstation GPUs
The headline is simple. The second-order effects are not.
Mira Kessler · 12 Dec 2025
gamingSubscriberHow game budgets got complicated
A small change in a standard can take years to reach the shelf.
Jules Ferrand · 9 Dec 2025
hardwareSubscriberECC memory: a reality check
The same argument has been made for a decade, with worse numbers.
Mira Kessler · 8 Dec 2025
gamingSubscribergame engines, five years later
The short version is in the deck. The long version is in the tickets.
Jules Ferrand · 6 Dec 2025
gamingSubscriberThe next fight over controller drift
The demo works. The maintenance plan is less clear.
Jules Ferrand · 5 Dec 2025
aiSubscriberThe trouble with watermarking
The technology is ready. The business model is not.
Ada Okafor · 5 Dec 2025
cultureSubscriberThe long road to technician training
It is a small change on paper and an expensive one in production.
Nadia Farrow · 4 Dec 2025
hardwareSubscriberThe next fight over soldered RAM
The spec is settled. The implementation is another matter.
Mira Kessler · 4 Dec 2025
cultureSubscriberBeyond browser extensions
This is less a breakthrough than a slow accumulation of fixes.
Nadia Farrow · 29 Nov 2025
aiSubscriberBeyond prompt caching
The numbers look convincing until you read the footnotes.
Ada Okafor · 29 Nov 2025
softwareSubscriberThe case against WebAssembly runtimes
The market has moved faster than the documentation.
Tomas Rehn · 26 Nov 2025
softwareSubscriberThe economics of shell scripts
It is a small change on paper and an expensive one in production.
Tomas Rehn · 23 Nov 2025
softwareSubscriberThe next fight over observability bills
The technology is ready. The business model is not.
Tomas Rehn · 22 Nov 2025
gamingSubscribermodding tools: a reality check
The measurements are real. The conclusions are doing fieldwork.
Jules Ferrand · 19 Nov 2025
gamingSubscriberarcade archives, five years later
The interesting question is who owns the interface.
Jules Ferrand · 18 Nov 2025
cultureSubscriberThe case for computer museums
A small change in a standard can take years to reach the shelf.
Nadia Farrow · 14 Nov 2025
gamingSubscriberA short history of anti-cheat
The details are boring, which usually means they matter.
Jules Ferrand · 14 Nov 2025
hardwareSubscriberWhat we get wrong about fanless laptops
The same argument has been made for a decade, with worse numbers.
Mira Kessler · 12 Nov 2025
softwareSubscriberA short history of Redis
A small change in a standard can take years to reach the shelf.
Tomas Rehn · 11 Nov 2025
cultureSubscriberThe problem with personal archives
A useful reminder that defaults are product decisions.
Nadia Farrow · 9 Nov 2025
hardwareSubscriberA field guide to desktop CPUs
The details are boring, which usually means they matter.
Mira Kessler · 7 Nov 2025
aiSubscriberThe hidden cost of batch inference
A useful reminder that defaults are product decisions.
Ada Okafor · 3 Nov 2025
softwareSubscriberobservability bills, five years later
The pressure is coming from the supply chain, not the roadmap.
Tomas Rehn · 3 Nov 2025
aiSubscriberA field guide to GPU memory bandwidth
The result is plausible, but the methodology is carrying it.
Ada Okafor · 2 Nov 2025
gamingSubscriberThe limits of shader compilation
The technology is ready. The business model is not.
Jules Ferrand · 1 Nov 2025
gamingSubscriberThe problem with LAN play
The obvious fix collides with a contract nobody wants to reopen.
Jules Ferrand · 31 Oct 2025
softwareSubscriberBeyond remote debugging
The gap between the demo and the deployment is where the money goes.
Tomas Rehn · 26 Oct 2025
aiSubscriberThe case for small language models
The spec is settled. The implementation is another matter.
Ada Okafor · 25 Oct 2025
cultureSubscriberWhat we get wrong about personal archives
The gap between the demo and the deployment is where the money goes.
Nadia Farrow · 23 Oct 2025
softwareSubscriberWhat comes after API deprecations
The details are boring, which usually means they matter.
Tomas Rehn · 21 Oct 2025
gamingSubscriberWhat comes after console generations
The change is being driven by costs, not by ambition.
Jules Ferrand · 21 Oct 2025
softwareSubscriberThe uncomfortable truth about shell scripts
The story is less about the announcement than the aftermath.
Tomas Rehn · 20 Oct 2025
gamingSubscriberBeyond battle passes
The headline is simple. The second-order effects are not.
Jules Ferrand · 18 Oct 2025
cultureSubscriberThe limits of computer museums
The details are boring, which usually means they matter.
Nadia Farrow · 17 Oct 2025
softwareSubscriberA short history of developer portals
The demo works. The maintenance plan is less clear.
Tomas Rehn · 12 Oct 2025
hardwareSubscriberThe case against workstation GPUs
The obvious fix collides with a contract nobody wants to reopen.
Mira Kessler · 10 Oct 2025
hardwareSubscriberWhat we get wrong about NAS drives
This is less a breakthrough than a slow accumulation of fixes.
Mira Kessler · 9 Oct 2025
softwareSubscriberThe trouble with SQLite
The tooling is better than it was. So are the expectations.
Tomas Rehn · 7 Oct 2025
hardwareSubscriberEveryone is wrong about Thunderbolt 5 docks
The fix is known. The hard part is paying for it now.
Mira Kessler · 6 Oct 2025
cultureSubscriberThe economics of digital legacies
The result is plausible, but the methodology is carrying it.
Nadia Farrow · 5 Oct 2025
aiSubscriberThe bill for AI browsers is coming due
The fix is known. The hard part is paying for it now.
Ada Okafor · 2 Oct 2025
hardwareSubscriberOLED burn-in: a reality check
This is less a breakthrough than a slow accumulation of fixes.
Mira Kessler · 2 Oct 2025
hardwareSubscriberThe economics of mini-ITX motherboards
Everyone agrees on the goal. Nobody agrees on who pays for it.
Mira Kessler · 1 Oct 2025
cultureSubscriberThe uncomfortable truth about software preservation
The early adopters are enthusiastic. The second wave is not.
Nadia Farrow · 24 Sep 2025
gamingSubscriberThe problem with shader compilation
The headline is simple. The second-order effects are not.
Jules Ferrand · 18 Sep 2025
cultureSubscriberNo silver bullet for personal archives
The easy part is shipping. The hard part is maintaining it.
Nadia Farrow · 15 Sep 2025